Return to Intro. to Film
syllabus
Updated 3 May 2007
| Terms and Concepts to Know from
Lecture and Looking at Movies (For the Final Exam, you should be familiar with terms that are in red fonts from all chapters)
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| Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 6 | Chapter 7 |
| mise-en-scene | composition | framing | onscreen space | offscreen space |
| open frame | closed frame | kinesis | design | art director |
| production designer | setting | movie set | soundstage | lighting as mise-en-scene |
| chiaroscuro | costume | makeup | hairstyle | German expressionism |
| Delsarte acting | D.W. Griffith and cinematic acting | Stanislavsky System and method acting | Hollywood star system | contemporary acting styles |
| typecasting | major roles | supporting roles | extras | walk-ons |
| character actors (from notes) | non-naturalistic styles | improvisational acting | close-ups and acting | appropriateness |
| framing, composition and long takes | emotionality | expressive coherence | wholeness and unity | |
| Types of Meaning (from Notes) | Referential | Explicit | Implicit | Symptomatic |
| cinematography | shot | take | setup | cinematographer/director of photography |
| film stock | tonality | film "speed" (from notes, not book) | lighting | light source |
| light quality | light direction | three-point lighting | key light | high-key lighting |
| low-key lighting | fill light | lens | short focal-length/wide-angle lens | middle focal-length/normal lens |
| long focal-length/telephoto lens | zoom lens | production values | framing and composition | mask |
| aspect ratio | shot distance | long shot | extreme long shot | medium shot |
| medium long shot | close-up | extreme close-up | depth | deep-space composition |
| deep-focus cinematography | rule of thirds | camera angle | eye-level | high angle |
| low angle | Dutch angle | aerial view | point-of-view shot | scale |
| camera movement | pan shot | tilt shot | tracking shot | crane shot |
| Steadicam | zoom lens | slow motion | fast motion | long take |
| special effects | in-camera effects | laboratory effects | computer-generated effects | process shots |
| front projection | rear projection | |||
| cutting/splicing | continuity editing | screen direction | 180-degree system | axis of action |
| discontinuity editing | Eisenstein and dialectical montage (from notes) | editor's role | spatial relationships | graphic relationships (from notes) |
| rhythmic relationships | temporal relationships | ellipsis | pattern | establishing shot |
| breakdown (from notes) | re-establishing shot (from notes) | match on action | graphic match | eyeline match |
| point-of-view editing | parallel editing/ crosscutting | shot/reverse shot | jump cut | fade-in, fade-out |
| dissolve | wipe | cut | iris-in, iris-out | flashback, flashforward |
| freeze-frame | split screen | montage sequence | rough cut | final cut |
| outtakes | linear editing | nonlinear digital editing | ||
| pitch | loudness | quality | diegetic sound | nondiegetic sound |
| internal sound | external sound | onscreen sound | offscreen sound | synchronous sound |
| asynchronous sound | voice | narration | ambient sound | sound effects |
| music | silence | rhythm | fidelity | continuity |
| emphasis | juxtaposition | sound montage | ||